Unity Game Penetration Testing
In a game the attacker owns the client entirely, which changes the question. Not whether they can read your code, they can, but whether your server believes what the client tells it about scores, purchases and inventory. CREST-certified testers, fixed price from £3,140, scoped in 24 hours.
- Unlimited retesting
- No rescheduling or cancellation fees
- Fixed quote within 24 hours
“I would highly recommend EJN Labs to any organisation seeking reliable, detailed, and well-managed penetration testing services, particularly for government or enterprise-level projects.”
“There wasn’t another company we could find that could deliver what we needed in the timeframe we needed. The client loved it, and we got instant ROI from the engagement.”
Games ship the client to the player and the player may modify it freely. That is not a flaw to be fixed, it is the operating condition, and the security question is which decisions the server delegates to a client it cannot trust.
Why client trust is the whole vulnerability class
The commercially damaging findings follow from that. Currency and inventory changes accepted from the client, scores submitted without validation, and in-app purchases granted on an unverified receipt, which is effectively a free shop for anyone who reads the traffic.
Then there is the data side. Games collect player accounts, often from minors, and a leaderboard or friends API that returns more than it should is a data protection question as much as a game integrity one.
ISO 27001, SOC 2, PCI DSS and Cyber Essentials Plus audits accept manual penetration test evidence. Scan-only evidence is generally insufficient.
ASSEMBLIES, PURCHASES + SERVERS
What we actually pen test on a Unity title
Manual pen testing across assembly and asset extraction, client-authoritative logic, in-app purchase validation, multiplayer traffic and the backend behind the game.
Assembly and asset extraction
IL2CPP and Mono builds unpacked, assemblies decompiled for keys, endpoints and logic, asset bundle extraction, and whether encryption on bundles or save data is meaningful or ornamental.
Client authority and state
Which state the server accepts from the client, currency, inventory, progression and score submission validation, and whether a modified client can grant itself anything of value.
In-app purchase validation
Whether receipts are verified server-side against the store, replay of a valid receipt across accounts, whether entitlements can be granted without a purchase, and refund handling.
Multiplayer and network traffic
Protocol inspection and manipulation, whether the authoritative server validates movement and actions, matchmaking and lobby abuse, and whether a player can reach another player’s session data.
Accounts and player data
Authentication and account linking, whether one player can reach another’s profile or messages, leaderboard and friends API scope, and what personal data the client transmits.
METHODOLOGY
Unity Game Penetration Testing: From Scope to Attestation
CREST-aligned methodology built on OWASP Web Security Testing Guide, OWASP ASVS, NIST SP 800-115, and PTES. Each finding maps to all four standards plus your specific compliance regime.
Reconnaissance
Application mapping, technology fingerprinting, content discovery, parameter enumeration, authentication-flow analysis, role-matrix construction.
Vulnerability Assessment
Authenticated and unauthenticated automated scanning across every user role, plus targeted manual checks for known weakness patterns.
Manual Exploitation
Hands-on testing by a CREST-certified pentester. Business-logic exploitation, chained vulnerabilities, privilege escalation, impact validation.
Reporting + Retest
Executive summary, technical report with CVSS scores and reproduction steps, walkthrough call, free retest after remediation, attestation letter.
CREDENTIALS
Verified Accreditations Auditors Accept
Every credential below is independently verifiable. UK procurement teams, FCA supervisors, ISO 27001 / SOC 2 auditors, and cyber insurance underwriters all recognise these standards.
GET YOUR QUOTE
Get a CREST Unity game pen test quote in 24 hours
A fixed-price quote back in one business day, from a named CREST assessor. No sales pipeline, no chasing.
- CREST and IASME accredited. Testing your auditors and clients already recognise.
- Fast-track testing within 24 hours where required. Free retest of every fix included.
- Live findings via your client portal, not a four-week PDF.
- Fixed price from £3,500 for a single-role, single-app scope, agreed up front. Most engagements run £5,000 and up. No day-rate surprises.
Under NDA Further named references available on a scoping call.
- We reply within one business day with a fixed-price quote from a named CREST assessor.
- You approve the scope and we book a start date, usually within 24 hours.
- Live findings land in your client portal as we test, with a free retest of every fix.
Get your fixed pen test quote in 24 hours
Quote request received
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or book a 20-min scoping call first
We reply within one business day. Your data stays with us. No newsletter signup.
COMPLIANCE READY
Reports Mapped to Every Framework
Findings are explicitly tagged to the relevant control reference. Your audit team submits the report directly without translation work.
ISO 27001:2022
Annex A.8.8 management of technical vulnerabilities plus A.5.15-5.18 and A.8.2-8.5 access control validation.
SOC 2 Type I & II
CC6 logical access, CC7 system operations, CC8 change management evidence.
PCI DSS
Requirement 11.4 application penetration testing across cardholder data environments, including ecommerce penetration testing for online retail platforms.
FCA SYSC
SYSC 4.1.1R, 6.1.1R, 13 mapped to each finding for FCA-regulated firms.
UK GDPR
Article 32 effectiveness testing, customer-data security controls, ICO-acceptable evidence.
Cyber Essentials Plus
Direct certification through our IASME body status, single-vendor delivery.
PRICING
Transparent Unity Game Penetration Testing Pricing
Pricing depends on app complexity, user-role count, business-logic depth, and integration surface. The day count flexes; the included deliverables stay the same across all engagements.
2 to 3 testing days
Single user role, basic CRUD application, marketing website with auth. Around 5 working days from kickoff to report.
Get a fixed quote3 to 5 testing days
Multi-role SaaS, business application with payment integration. Around 8 to 12 working days from kickoff to report.
Get a fixed quote5 to 7 testing days
Multi-tenant platform, complex authorisation matrix, integration-heavy applications. Around 15 to 20 working days from kickoff to report.
Get a fixed quotePart of Technologies We Pen Test. These are examples of the stacks we publish pages for, not a complete list. If yours is not here we still test it. Related pages:
BY SECTOR
Unity Game Penetration Testing for Your Sector
Sector-specialist scoping for UK businesses with sector-specific compliance regimes and threat models.
Fintech & FCA-Regulated
FCA SYSC, Open Banking FAPI 1.0, PSD2 SCA, payment-flow scrutiny, KYC/AML testing.
Fintech sector pageSaaS Companies
SOC 2 Type I & II evidence, multi-tenant boundaries, role escalation, customer-tenant isolation.
SaaS sector pageLaw Firms
SRA Cyber Standard, privileged data, conveyancing fraud defence, partner-tier procurement.
Law firm sector pageHealthcare
NHS DTAC, DSP Toolkit v6, UK GDPR Article 32, EHR systems, telehealth platforms.
Healthcare sector pageInsurance
FCA / PRA Operational Resilience, cyber underwriting, claims data, broker portals.
Insurance sector pagePublic Sector
CCS / G-Cloud framework, NCSC-aligned, citizen-facing services, PSN-compliance scrutiny.
Public sector pageWHY EJN LABS
What You Get From Unity Game Penetration Testing
Six concrete differentiators competitors don’t all match.
CREST-Certified Testers, Verifiable
Every test by a CREST-certified pen tester (CRT, CCT APP, CCT INF where applicable). Verify our company status at crest-approved.org.
24-Hour Startup, Where Required
From signed scope to active testing in a single business day for incident response, audit deadlines, or regulator-driven timelines.
Live Findings, Not 4-Week PDFs
Critical issues reported during testing through your client portal. Your team remediates while testing continues.
Audit-Ready Reports
Executive summary plus full technical report with CVSS scores and explicit framework mappings (ISO 27001, SOC 2, PCI DSS, FCA SYSC).
Free Retests, Standard
Verify remediation of every finding before close-out. Letter of attestation for audit submission included. Most competitors charge £1,500-£3,000 per retest.
UK-Based CREST Testers
Every engagement performed by vetted, UK-based CREST-certified testers, matched to your needs, security clearance, and compliance scope.
FAQ
Frequently Asked
Is this different from a normal mobile app test?
The techniques overlap and the emphasis is different. A banking app test assumes the client is mostly honest. A game test assumes it is not, and concentrates on what the server validates rather than what the client protects.
Do you test PC and console builds too?
PC builds yes, and mobile is the most common request. Console testing depends on the platform holder’s rules and we will tell you honestly what is and is not feasible before you commit.
Will you ban our test accounts?
We use accounts you provision on an environment you nominate, ideally a staging backend. Nothing we do touches live player accounts unless you specifically ask for a production test.
What do we receive?
A report covering game integrity and security findings separately, mapped to the OWASP Mobile Top 10 and GDPR where player data is in scope, plus a developer write-up and unlimited free retesting.
20+ CREST-accredited testing services in one place
Web, mobile, API, cloud, AI, infrastructure, red team. Pick the test that fits your environment.
Get a fixed price for your Unity title
Tell us the platforms, whether multiplayer and in-app purchases are in play, and whether a staging backend is available. Fixed-price quote within one business day.



